In REANIMAL, masks are not just cosmetic.
- Identity Protection: Like Six's raincoat or Mono's bag, the masks (Pig, Sheep) protect the children from losing themselves to the island's influence.
- Mimicry: By wearing the faces of animals, the children are "blending in" with the monstrous inhabitants (who are also twisted animals).
Water is omnipresent in Tarsier's games, but in REANIMAL, it feels thicker and more oppressive.
- The Murky Swamp: Used to limit movement and hide threats beneath the surface. Symbolizes being "bogged down" by trauma.
- The Rain: Constant, unrelenting rain washes away hope.
The game's strongest visual theme is the fusion of flesh and machine.
- The Factory: Is it building monsters, or feeding on them?
- The Walls: Look closely at the textures. Some walls breathe. This suggests the Island itself is a living, hungry organism.