Unlike the solitary figures of Little Nightmares, REANIMAL focuses on a duo.
- Appearance: Dirty, ragged clothes. The sister wears a yellow raincoat (a nod?), while the brother wears a dark, oversized sweater.
- Relationship: They are inseparable. The game mechanics emphasize their bond—they cannot progress alone.
- Motivation: Survival and rescue. They are not just escaping; they are actively searching for their friends.
Twisted, corrupted versions of farm animals.
- Behavior: They act as the "grunts" of the early game. Not smart, but numerous.
- Origin: Likely failed experiments from the Mill.
The primary pursuer of Chapter 1.
- Feature: An grotesquely long, trunk-like nose used to smell fear.
- Role: Hunter. It tracks the siblings through scent.
The ruler of the Orphanage.
- Feature: Tall, lanky, carrying a lantern. Moves with eerie silence.
- Role: Jailer. It keeps the children contained.
The mechanical monstrosity of the Factory.
- Feature: Multiple limbs, integrated with the machinery.
- Role: Executioner. It disposes of the "failures."