Missable Achievements Guide

A checklist of Missable Achievements in REANIMAL, organized by chapter. Critical 'Point of No Return' warnings included.

Overview

Most achievements in REANIMAL can be cleaned up via Chapter Select, but these specific tasks require completing a section in a specific way (e.g., stealth, no death, speed). If missed, you must replay the entire chapter.

General Rule: If you trigger an auto-save after failing a condition, you usually need to restart the chapter.

Chapter 1: The Shore & The Mill

AchievementConditionStrategy
Smooth SailorReach the Mill without crashing the boat.Player B (Light) must call out rocks early. Player A (Rowing) should tap, not hold, for precision turning.
Ghost of the ShoreReach the Lighthouse without alerting Critters.Stick to the high path. Use the flashlight only when necessary to stun, then move violently.
Efficient PowerSolve the Fuse Puzzle in under 2 minutes.Plan your route. Player A climbs immediately while Player B positions the beam before A reaches it.

Point of No Return

The Elevator. Once you activate the elevator with both fuses, you cannot return to the basement or the shore.

Chapter 2: The Swamp & Orphanage

AchievementConditionStrategy
Silent NightNavigate the garden without startling any Crows.Walk (don't run). Stay on the grass, avoid gravel paths.
Dry FeetComplete the Sewer section without falling into deep water.Precision jumping required. Player B must lower water levels fully before Player A moves.
No DistractionsReach the Office without throwing any bottles.Pure stealth. Time your movements strictly to The Warden's patrol pattern instead of creating noise.

Point of No Return

The Slide. Once you jump into the mud chute, you leave the Orphanage area permanently.

Chapter 3: The Factory

AchievementConditionStrategy
Perfect AssemblyCross the conveyor belts without being crushed.Watch the hydraulic rhythm. Do not hesitate.
Magnet MasterSolve the Magnet Puzzle in exactly 3 moves.1. Move to Pile A (Pickup). 2. Move to Gap (Drop). 3. Move to Ramp (Pickup & Drop).
UntouchableDefeat The Conductor without taking damage.In Phase 1 (Catwalks), jump before he strikes. In Phase 2, rotate valves only when he is actively distracted.